Build and refine
Create new layouts or import an existing .lay file, then adjust screens, bezels, artwork, labels, colours, placement, and layer order in one workspace.
Desktop Edition
The Windows Desktop Edition brings the complete Layout Builder workflow into one focused app. Import existing
.lay files, refine artwork and score elements, load Score Scanner data sources, preview the result,
and export a display-ready layout.
The older Online Builder is still available at the bottom of this page. For the latest tools and features, choose the Windows Desktop Edition.
It includes the online builder workflow and adds the desktop features needed for larger projects: Display 1 score support, Score Scanner database files, imported profile data, and a dedicated Windows workspace.
Desktop Edition features
Create new layouts or import an existing .lay file, then adjust screens, bezels, artwork, labels, colours, placement, and layer order in one workspace.
Load the database and profile files produced by Score Scanner, including hi-score, P1, P2, timer, trigger, and always-on elements.
Use score elements on either display, including active-player visibility and turn-flag workflows that are not available in the simpler online builder.
Overview
Create standard MAME layouts with bezel, marquee, backdrop, side art, control panel, instruction-card, and gameplay-screen sections, then place and size them directly against the live monitor boundary preview.
Load an existing .lay file, keep its geometry locked, rebuild imported bezel layers as editable cards,
reattach missing artwork refs, and update the same output without manually rewriting the XML.
Generate current MAME .lay output, RetroArch .cfg output, merged preview images,
and editable output text from the same active editor state, so what you inspect is tied closely to what you download.
Core modes
Manual build
Start from scratch, enable only the sections you need, jump between them from the quick menu, and fine-tune size, order, placement, and viewport fit inside the live builder.
H2H Cocktail
Use the dedicated H2H Cocktail mode when a cabinet needs two gameplay areas in one layout, with its own game-screen section, shared bezel support, and combined fullscreen checking.
Import
Import a working layout, leave it in locked mode, and rebuild imported elements as live editor controls, including extra bezel layers and supported standard-layout image refs.
Second screen
Set Display 1 and Display 2 separately, inspect them one at a time or in Full view, and export split MAME views for
\\.\DISPLAY1 and \\.\DISPLAY2, including imported Hi Score layouts with optional turn-flag active-player art.
RetroArch
Build merged overlays with layer opacity, scale, rotation, shader options, advanced touch presets,
and optional touchscreen zones, then export the matching .cfg plus the composed PNG.
Reflective bezels
Enable a live reflection of the game screen behind the bezel, then use transparent areas in your bezel artwork as a mask. This lets reflections show through selected details such as glass, water, polished stone, or a small feature in the artwork—rather than only along straight screen edges.
.lay with the reflection and mask order already set.Screens
The current standard builder keeps Layout Mode, Display Settings, the quick-select section menu, live preview tags, lock state, upload/import actions, and preview status chips visible at the same time.
The output area supports fullscreen preview checks, direct XML viewing, copy-to-clipboard, and download. It stays directly below the live Preview and uses the full width automatically when the settings panel is shorter.
H2H Cocktail mode gives the builder a dedicated dual-screen workflow, including Game Screens in the quick menu, H2H-specific status chips, and a combined preview for twin gameplay windows inside one cabinet layout.
Imported standard layouts can rebuild the main bezel and extra bezel layers into live cards, so you can target the same imported artwork layers instead of stacking duplicate replacements on top.
Imported score layouts can now expose a dedicated Hi Score block together with turn-flag driven P1 and P2 active-player images, so a score companion display can react visually while each player is active.
The built-in Score Scanner profile database lets you select ready-made score, live-field, trigger, player-flag, and always-on elements for the game you are working on. Add the matching items directly to the layout instead of rebuilding each scanner element by hand.
RetroArch mode now includes advanced touch controls with presets, draggable control zones, add/remove tools, and overlay-friendly previews for Android or custom touch-based frontends.
Current feature set
.lay that includes the turn-flag elements.anim-seq/anim-seq1.png.
.lay and want to rebuild it, inspect it, update its output, or attach missing artwork files..lay in the same MAME artwork folder as the PNG files it references.Desktop Edition
The Desktop Edition is the recommended Layout Builder for advanced projects. It includes the online workflow and adds Display 1 score support, Score Scanner data sources, and a dedicated Windows workspace.
Older online version
The earlier browser-based version is still available. For the latest features, Score Scanner integration and Display 1 and Display 2 score tools, we recommend the Windows Desktop Edition.